![]() You won’t get banned because of using Roblox FPS unblocker. The software isn’t a hack or cheat, it only removes the FPS cap and lets your device get the most FPS it can achieve. ![]() You won’t get banned for using Roblox FPS unlocker. Yes, it’s safe to use the Roblox FPS unlocker. Is Roblox FPS Unlocker AllowedĪt the engineering panel on day 1 of RDC 2019, Adam Miller, VP of Engineering & Technology at Roblox, made a personal guarantee that anyone using Roblox FPS Unlocker will not be banned from Roblox. If your PC isn’t strong enough to run more than 60 frames per second, using the FPS Unlocker simply won’t make any changes to your gameplay. This allows you to get more FPS as high as your device can go, so you can play games smoothly without any interruption and glitch.īut note that the FPS unlocker isn’t an FPS boost, meaning you can’t make more FPS than your PC specs allow. Yes, using Roblox FPS unlocker can disable the frame limiter and v-sync, which are enabled by default when you’re playing Roblox games. BONUS TIP: Get Free Robux with Microsoft Rewards.How to Fix Roblox FPS Unlocker “Unable to find TaskScheduler” Error.Instead of finding a hacky solution like capping FPS, you should just fix the actual issue. If they aren’t, you can edit the script to fix it, and then file a bug report.Ĭapping FPS is going to make a lot of players confused/annoyed, and they’re probably going to leave the game because of it. Then, find the code that relates to swimming and make sure they are multiplying the movement by deltaTime. In the unlikely even that it’s in a roblox script, you can just clone the roblox scripts while you’re testing and then paste it into studio when you’re done testing. Delta time is basically the time it took to render the last frame, and it’s useful in creating smooth animations on any framerate, and making sure things tied to renderstep happen at the same speed on all clients, no matter what their framerate is. You most likely forgot to multiply the movement by deltaTime before you applied it on the player. multiply the movement amount by deltaTime. RunService.RenderStepped:Connect(function(deltaTime) ![]() local RunService = game:GetService("RunService") You’re supposed to write code that works with all framerates. You aren’t supposed to cap the FPS if it gives you an advantage. ![]()
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